บทสัมภาษณ์เทราดะ เกี่ยวกับ SRW Z [ภาษาอังกฤษ]

Special Interview 1: A New Series Reborn



-You've already started to move towards a new series to succeed the "Alpha" series, correct?



Terada: It's almost like we're saying, "Sorry to have made you wait!"

Whether or not we make this into a series depends on how things go this time.

(LOL) We feel we would like people who have never played SRW to enjoy this game as well

,so we've made the story and settings for the world something new.

The robot and pilot graphics are new as well.

We're excited because this will be a standard, original-style SRW on the same hardware after a gap of about three years.





Special Interview 2: Exceptionally Evolved Graphics



-What sorts of things have you made distinct from the "Alpha" series or consciously changed?



Terada: First of all, compared to all the "SRW"'s up to now, the graphics are overwhelming, beautiful, and vivid.

As far as the battle animations, we've made maximum use of the tastes and techniques accumulated from the series up to now,

and are challenging ourselves to a new production. We would like you to see that the battle animations are indeed moving.



-At a glance, one can clearly see the game is beautiful.

The direction of the cut-ins and the prettiness of the video are particularly striking.



Terada: Yes. Because the drawings are more detailed than ever, the SD robots are pretty even during close-ups.

Looking at it, even I myself feel we can't go back to the old SRW. It's like that every time, but I especially feel it this time around.

(LOL) Additionally, the amount of products where you can see 2D sprite robot animations is lessening, and so we feel we should show the backbone of those in that small bevy.



-You're trying out a few new things on the production side as well, are you not?



Terada: We're doing many things with the thought that we should surpass the quality of "Super Robot Wars OG Gaiden",

which was released last year. This time, we would like you to pay attention to the backgrounds and scrolling methods.

That's somewhat hard to have you understand without actually seeing it in motion, though.

The recent evolution of monitors is also remarkable, so we're staying cognizant of that as we work hard to make this.





Special Interview 3: Many Works Newly Join the Fight



-You haven't decided all the works that will appear yet, but there are a fairly large number joining the fight this time around.



Terada: Aside from those we've introduced to you this time, there's one more work to newly join the fight.

I can't reveal the details yet, but it's a fairly nostalgic work.

In the series up to now, it's been rare to have this many works newly join the fight.

With "Alpha 3", it overlapped with a portable "SRW", and so we were only able to put out a few works new to the series.

Even after development of "Alpha 3" was done, that was something I regretted.



-And so also in response to that, there are a lot of new works this time?



Terada: Perhaps. (LOL) Amongst the works newly joining, there are quite a few I've thought about releasing before.

It's ultimately just my opinion, but it's kind of like an ace-up-the-sleeve.

Too, there are some I thought to put in "SRW"'s of recent years prior to "SRWZ", but I controlled myself.

I've been thinking about adding the new entrants since "Alpha 3" was being produced.

Since it's the first standard "SRW" in a while on previously used hardware,

I thought to make it have an impact by upping the number of works to newly join the fight.





Special Interview 4: "SRWZ" is the Starting Point for a New "SRW"



- Might we have you tell us an outline of how the story will develop this time?



Terada: There are a few parts that resemble the atmosphere of "SRW Alpha Gaiden",where the stage was set in a future world.

Of course, the world outlook and story are different from "SRW Alpha Gaiden".

We thought of the world settings for this game quite a while ago, so it's something we've been preserving the whole time.

There may be people who look at the included works and realize,

"Oh, it's probably going to turn out to be this kind of world..."

As for how it really turns out, we'd like you to watch and look forward to it.



-From the included works, we can expand our guesses in various ways. As an aside, is there a new system unused in previous games?



Terada: It uses a system similar to the "platoon system" used in "Alpha 2" and "Alpha 3".

The thing is, it will be easier to form teams as compared to the platoon system.

We'll gradually introduce the system, so please look forward to it!



-That means we'll receive speedy information concerning the story and system, then.

(LOL) Lastly, please give a comment to the users tired of waiting for this game.



Terada: Feeling we ought to respond to the expectations of people

who were waiting for a standard, new "SRW" on previously used hardware,

the staff is working together with all their might to make this.

Also, it would be nice if we could have people who have never experienced the "SRW" series enjoy "SRWZ" as well.

Put frankly, "To you who are interested in SRW but never played it, start with SRWZ! "

I would be happy if more people could come to know of "SRW" with this game.

Everyone, please watch the beginning of a new "SRW"!





สรุปจากที่อ่านๆมาก

-ภาคนี้จะทำภาพเคลื่อนไหว+cut in ใหม่หมด โดยจะดีกว่า SRW ภาคเก่าๆ เพื่อให้เป็นมาตราฐานใหม่ของซีรีย์นี้

-จะมีซีรีย์ที่ไม่เคยลง SRW มาก่อนอีก 1 ซีรีย์ ทีมงานเก็บไว้เซอร์ไพรท์คนเล่นโดยเฉพาะ

โดยจะเป็นซีรีย์ที่"น่าคิดถึง"ที่สุด (หุ่นเหล็กหมายเลข 28 เรอะ?)

-ภาคนี้จะมีเนื้อเรื่องที่คล้าย @gaiden(การเดินทางข้ามมิติหรือข้ามเวลาอะไรประมาณนั้น)

-มีระบบที่คล้ายๆการจัดทีมย่อยแบบ @2,@3 แต่จะจัดง่ายกว่า
Super Robot Wars Games

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