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Chocobo on the loose! (Chocobo Raising Quest/Storyline Not a prerequisite to raise chocobos)

Talk to Brutus in Upper Jueno for quest.

Choose release chocobo.

Brutus asks you to bring the Chocobo back and tells you it ran away to La Thiene Plateu

Go to La Thiene Plateu bottom left corner of E-4(really small area)

Go back to brutus for a CS

Go to sandy chocobo stables talk to that elvaan guy for a CS

Go back to brutus he tells you to wait for a while

wait 1 vanadiel day

Talk to brutus again for the last CS

Reward: Chocobo Egg....bit warm to the touch



How to start Chocobo Raising

There are 2 NPCs in every of the 3 starting cities chocobo stables one takes care of your chocobo the other explains everything about them.

NPCs

VCS Chocobo Trainers(Trade them a chocobo egg to start, you set up chocobo plans with them)

- San d’Orian stables: Hantileon

- Bastokan stables: Zopago

- Windurstian stables: Pulonono



Chocoguys(help you understand the process of chocobo raising)

- San d’Orian stables: Arvilauge

- Bastokan stables: Gonija

- Windurstian stables: Kiria-Romaria



Time

It takes about 1 month(Earth time) before you can ride you chocobo.

Theories:

The warmness of the egg is how fast it will hatch.



Color/Breed

up to know all we can do is speculate and make some theories



Theories:

-The egg warmth involves breed. 5 different "levels" of warmth, 5 different breeds. Coincidence? (you might say but there are 6 breeds, well there are the thing is Rounsey can hatch out of any egg since it is the most common)



-Where you raise your egg will reflect breed: (makes sense no?)(http://www.playonline.com/pcd/topics...detail.html)

Sandy = Destrier(yellow, black), Courser(yellow, red)

Bastok = Palfrey(yellow, blue)

Windurst = Jennet(yellow, Green)

Anywhere = Rounsey(yellow)



-Randomness, any breed any color anywhere



Naming your chocobo:

You can choose 2 names from a list of available words, with a maximum combination of 15 letters.

Names cannot be changed once they have been chosen.

--A list of names can be found at http://killingifrit.com/forums.php...528&d=0



Chocobo's attributes

Physical

Stength - Affects the Chocobo's running speed

Endurance - Affects the Chocobo's Riding time



Mental

Discernment - Affects the Chocobo's potential to learn abilities

Receptivity - Affects the Chocobo's ability to communicate with fellow chocobos



Other attributes

Energy - The power the chocobo needs to remain active. Affects the success of care plans and the frequency of care options

Affection - The most important part of chocobo raising. Greatly affects the success of care plans

Satisfaction - Changes with feeding and affects energy recovery





Chocobo Abilites:

Gallop - Burst of speed

Canter - by defenition faster than trot but slower than the gallop

Burrow - Dig?

Bore - Better version of dig?

Auto Regen - Improves the rate of recovery

(Each chocobo is limited to a maximum of 2 abilities.)



Chocobo Plans: (http://img168.imageshack.us/img168/124...03enfw2.jpg)

Basic Care - will not have a dramatic effect any attribute



Rest - will revitalize its energy and accelerate its recovery from injury or illness



Take a walk in town - improves your chocobos physical condition



Listen to music - improves mental condition



Exercise alone - improves strenght but has a slightly negative effect on mental condition



Exercise in group - improves stamina but has a sligtly negative effect on mental condition



Play with Children - Improves receptivity but has a slightly negative effect on physical condition



Play with other chocobo - Improves receptinvity but has slightly negative effect on physical condition



Deliver packages - Improves physical condition but inflicts certain amount of stress



Exhibit to public - Improves mental condition but certain amount of stress



Deliver messages - Stengthens chocobos legs but will couse some strain



Dig for treasure - Improves intelligence may cause strain and decrease stamina



Act in play - improves receptivity but has a negative effect on strenght and places strain on the chocobo





Types of care:

Watch over the Chocobo - Strengthens bonds of affection. Places very little stress on the chocobo.



Tell a Story - Strengthens bonds of affection and trains mental faculties. Telling various stories may have a beneficial effect for the chocobo



Scold the Chocobo - Disciplines the chocobo. Slightly weakens bonds of affection.



Compete against others - Strengthens bonds of affection, but depletes stamina. Entertains a bored chocobo.



Go on a walk - Strengthens bonds of affection, but depletes stamina. The chocobo may meet someone on its travels!





Chocobo Illnesses:

Injury (Physical)

Minor illness (Physical)

Stomachache (Physcial)

Serious illness (Physical)

Loneliness (Emotional)

Happiness (Emotional)

Confusion (Mental)

Spoiled chocobo (Mental)

In love (Mental)

Crying at night (Other)

Runaway (Complete stop)

Laziness (Complete Stop)





Types of food

Vegetable - Affection(all)

Carrots - Strength(Vomp) & Discernment(Zegham)

Potion - Restore energy

Salad - Restore health

Worm - Affection(Cupid) & Energy(Gregarious)

Herb - Heals Wounds(gausebit), Illness(Tokopekko), Stomachache(Garidav)

((Pastes have same effects but are meant for baby chocobos))



Where to find and how to obtain food:

New chocobo food can be obtained by gardening with Wildgrass Seeds sold in Aht Urghan Whitegate. You can find some gardening recepies for Wildgrass Seeds at ffxi.somepage.com. The food can be made into paste for chocobo babies with some cooking skill the recepies can also be found in ffxi.somepage.com

Here are a few recepies:

Tokopekko Wildgrass, Azouph Greens

Vomp Carrots

Carrot Paste

Vegetable Paste



Retirement

When a chocobo is an adult you can choose to retire the chocobo. When you retire a chocobo you recieve a VCS registration card and will be taken into care by a the VCS. Once the chocobo is retired you may call it back for mounting and Matchmaking by trading the VCS registration card to your VCS trainer. A retired chocobo can no longer be involved in the chocobo raising process. By trading the VCS registration card to the VCS trainer. You will then have the option to obtain a chococard or register to call your chocobo.



Matchmaking

The Matchmaking Process

1. Obtain the chococards for the chocobos you wish to match.

2. Speak to the NPC Finbarr in Upper Jeuno to purchase a VCS honeymoon ticket.

3. Trade the following items to Finbarr:

Chococard (M)

Chococard (F)

VCS honeymoon ticket



Honeymoon tickets:

Gourment plan - increases chance of male chocobo being born

Sport plan - increases chance of chick with high endurance being born, increases chance of the Male traits to be inherited

Hiking plan - increases chance of female chocobo being born

Jueno tour plan - Increases chances of chick with high receptivity being born, increases chance of the Female traits to be inherited

Final Fantasy Xi Games Game Online Final Fantasy

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