Ok lets talk about rings, in each section there will be rings that a number of party members need to stand in to activate ranging from 2 players to 7, the number needed is displayed in the ring by circles.
- When you get to the left tunnel (right before Bladedancer’s Boots), the tank and five other mages quickstride again all the way down to the teleporter. The Archer/Glad and one mage do not use their quickstride, as they will save it for the run right before the ogre.
- This is probably the trickiest thing to do. After the Ogre is defeated, you have to be careful not to rush. Forsaken Souls can spawn ridiculously close to the exit, and you do NOT want them to agro. The Archer switches back to the Glad at this point. Both the Marauder and the Glad use quickstride, with mages following behind. MAKE SURE TO SLEEP THE TOAD.