NEXT UPDATE ! แบบสรุปรวดยอด !!

WHM จะมีเทเลพอร์ทแห่งใหม่

BLM มี warp แบบใหม่ [D3 ใช้แล้ว effect all party members ?]

NIN มี sneak spell

SMN element มี MP absorption

PUP มีสคิลใหม่ของ weapon automaton



DNC deley ของ walt ลดลง 6 วินาที ถ้ามี effect trance อยู่

SCH ลดเวลาของ charge ลง + เก็บได้มากขึ้น (แต่ถ้าไม่แก้เรื่อง lategame ก็ left me in despair อยู่ดี.... เซทสึโบชิตะ~~~!!)



ต่อไปถ้ามีการ cure เกิดขึ้นพร้อมกับที่ผู้เล่นที่ได้รับ cure กด engage จะไม่นิ่งนานเหมือนสมัยก่อน





emote ใหม่ ใครๆก็ IISD ได้

ด้วย /dance1

/dance2

/dance3

/dance4



Pankration มอนสเตอรืใหม่สำหรับโปเกม่อน

Gear, Rampart, Chariot, Soulflayer



Adventurer Recruitment Program

"Sol Cap" กับ "Lunar Cap," หมวกใหม่สำหรับคนที่ชวนเพื่อนมาเล่น



Emperor Band ไอเท็ม exp ใหม่สดซิงที่ยังไม่บอกความสามารถ แต่คาดว่าจะให้ exp มากกว่า exp ring เก่า แน่นอนพกได้ทีละอันเหมือนเดิม และเทรดได้ที่เดิม





Follower

- จะได้รับผลจากสคิลที่ land บนปาตี้แล้ว

- ใช้ equipment ใหม่ๆได้มากขึ้น

- เลิกใช้ AoE WS แล้ว



Battle Song

สำหรับเมจที่เคยน้อยใจว่าไม่ได้ฟังเพลงตอนสู้กับเค้า วันๆจะหลับให้ได้ตอนนี้ถ้ามีปาตี้เมมเบอรืในระยะที่ engage monster จะได้ยินเสียงเพลงกันถ้วนหน้าแล้ว



Monster Name Text Color

เพิ่มสีใหม่ว่ากำลัง engage กับคนใน alli อยู่หรือว่าคนนอก



Macro and Marker Data

จะเก็ยไว้บน server แทนทำให้ตอนย้ายเครื่องหรือลงใหม่ macro จะยังอยู่

จริงๆถ้าเปลี่ยนมาใช้ระบบนี้ได้ก็น่าจะเพิ่ม line ต่อ macro ได้แล้วไม่ใช่เรอะ

เพราะไม่มีปัญหาอย่าง ps2 ความจำไม่พอแล้วนี่





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A number of job and battle system adjustments have been scheduled for the next version update.



New Magic and Job Abilities

A host of new magic and job abilities will be added to a number of jobs for the next version update. For example, teleport spells for the white mage, a warp spell for the black mage, sneak ninjutsu for the ninja, elemental spirit MP absorption ability for the summoner, and new automaton weapon skills for the puppetmaster.



Additions and adjustments are also in store for the two new jobs introduced in the Wings of the Goddess expansion.

For the dancer, adjustments will include shortened ability delay to six seconds for all waltzes used when trance is in effect. Adjustments for the scholar will see an increase in the maximum number of charges available for stratagems, and a reduction in charge time.



Apart from job abilities, new status-specific status icons will be also introduced to further enhance playability.



Shortened Immobility Duration

The issue whereby certain restoration magic causes the character to become temporarily immobile, will be addressed. Up until now, casting cure on a character immediately after they initiate the attack command will result in that character becoming unable to move until spellcasting is complete, even after they have assumed battle stance. This immobility duration will be reduced drastically with the next version update.



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We would like to introduce some more changes scheduled for the next version update, in addition to those mentioned in previous Topics postings.



Emotes

Due to popular demand, the following new emote commands will be added. Now you can dance just like a real dancer, regardless of job, location, or situation!

/dance1

/dance2

/dance3

/dance4



Pankration

It will be possible to summon the following monster families captured with fiendtrappers:

Gear, Rampart, Chariot, Soulflayer



Adventurer Recruitment Program

New items, "Sol Cap" and "Lunar Cap," will be offered as special gift items in the Adventurer Recruitment Program.



Details regarding the terms and conditions to obtain special gift items can be found here.



-The Lunar Cap is scheduled to be added to special gift item list (A).

-The Sol Cap is scheduled to be added to special gift item list (B).



New Items

The "Emperor Band" will be added to the list of enchanted items that offer a bonus to experience points or limit points. Along with existing items, "Empress Band" and "Chariot Band," the "Emperor Band" can be obtained by trading your individual conquest points. Please note, however, that only one of the above three can be in your possession at any given time.





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Adjustments and Additions to Fellows (02/26/2008)Adjustments and additions to fellows have been scheduled for the next version update.



Some of these changes are as follows:



- Magic and other abilities you use on party members will now also benefit the fellow you summoned.



- Fellows will be able to use a greater variety of equipment.



- Fellows will no longer use the following weapon skills:

Spinning Attack, Cyclone, Circle Blade, Shockwave, Spinning Scythe, Earth Crusher.



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Battle System Improvements (02/22/2008)Improvements to the battle system have been scheduled for the next version update.



Battle Music

Up until now, battle music would only be triggered when the player executes the "attack" command on an enemy. This has meant that battle music is not triggered when other commands, such as "magic," are used instead.



The development team has made considerations for battle music to be triggered based on factors such as distance from the enemy, and whether or not a party member is engaged in battle. However, it was raised that triggers that would cause unexpected and abrupt changes in BGM would not be well received by our players.

Furthermore, depending on platform, sound playback can be a hardware intensive process. Frequent changes in music would result in lowered hardware performance, e.g. a delay in log messages. For these reasons, the battle music system has been left untouched until now.



For the next version update, however, our programmers have been working hard to make improvements to the battle music system become reality. These adjustments should allow battle music to play if you are within the vicinity of a party member currently engaged with an enemy, even if you yourself have not executed the "attack" command. This way, even those who play with long range attack characters such as mages, will not have to miss out on an essential atmospheric element in the game. While it may not be possible to account for all scenarios, due to the nearly limitless ways in which battles can be initiated; we believe this will improve things significantly.



Monster Name Text Color

A new text color will be added to monster names, in order to differentiate those that are engaged with an alliance member as opposed to those engaged with players from another party. The names of monsters being engaged by an alliance member will now be displayed as reddish-purple.



Macro and Marker Data

Until now, it has been possible to store character macro and marker data only on the hard disk drives of players' game machines. However, the next version update will make it possible to also store this data on PlayOnline's servers. Now you can enjoy the convenience of using your very own user-defined macros no matter where you go!







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